I’d trade that update for one that fixed the jank combat. I will continue to complain about the gun being auto-holstered after 2 seconds without firing as one of the worst parts of combat, so “line your shot” is a terrible strategy because by the time it’s lined, you’ll miss due to the animation creating a 1s lag between click and shot.
The almost random targeting of what you’ll interact with when holding E is another big annoyance.
Capital ships are a total letdown, too. All they do is sit around motionless in space. Can’t destroy anything bigger than a fighter.
Can anyone recommend a decent space sim? I’ve talked myself in and out of buying No Man’s Sky a dozen times, and all this shade will probably remove it from my wishlist.
NMS is ok. I play it from time-to-time, and probably have 10s of hours in it. In survival mode, it feels similar to subnautica; or I guess most survival games (I personally haven’t played many). The breadth of mechanics is huge, but they all lack depth. Combat on ground and in space is very simplistic, for instance. Space combat is just pressing a button to have your ship auto-lock on a target, pressing another button to switch between anti-shield and anti-hull weapons, then pressing the shoot button. I really don’t like the cartoonish aesthetics of the other sentient alien races, or my character.
I used to really like the Freespace and Wing Commander games when I was a kid; and haven’t really played anything comparable (i.e. high production value with good stories and voice actors).
I’ve played X4, just for maybe an hour or so, and it seems like it’s another sandbox-like game.
Kind of wild they keep going.
if all it takes to keep a developer improving their game is to hype it to the moon and then turn it into a meme when it releases then maybe we should do that more often /s
forreal forreal though these game devs are the shit and I’m grateful for all the work they keep putting into this