Does the existence of Wine compatibility layer discourages the creation of native Linux games?

  • jarfil@beehaw.org
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    13 days ago

    Because traditionally there were few Linux devices.

    Android 15 is going to change that: it comes with a virtual machine API and a Linux Terminal running Debian for ChromeOS compatibility.

    Soon, the most popular consumer OS in the world will be Linux:

    • 3.3 billion: Android / Linux
    • 2.2 billion: Apple iOS/macOS *NIX
    • 1.6 billion: Windows
    • 400 million: Windows 11 + WSL 2.0
    • 250 million: gaming consoles
    • “millions”: SteamOS Linux

    Wine might still make sense to keep things standardized for some time, and as a compatibility layer for older games, but native Linux games will also work on the Linux solutions for Android, Apple, and Windows.