We need the game publishers to face more consequences for shoving BS kernel level anti-cheats and not focusing on where it actually matters, server-side.
(Which would also solve the Linux AC problem by extension)
Game publishers: but server-side anticheat is
more expensiveHARDDDDDD
This is like the people who give recipes bad reviews because they swapped the eggs for banana and it didn’t bake right.
Yeah instead give it 0/10 cause checks random steam review Marver rivals crashing randomly.
But fuck linux users for rating a game bad cause developers made a deliverate descision to block their system cause “all linux users are cheaters.”
So, I imagine that the person you replied to would agree that’s also a bad reason to rate a game.
There is no reason to ever rate a game badly. If it runs poorly or not at all youre the moron for using banana instead of tomato. If you don’t like it cause the game is not good, its your own fault for making a dish following a curry recepie when you hate curry.
Missing /s?
Or are you legitimately saying there are no bad games?
If it doesn’t run it’s your own fault?
If you think it’s badly designed, bland and uninspired, that’s on you?Dear friend, context clues should clearly indicate their comment is sarcastic.
Thank you.
I thought so, but I’ve heard even more deranged takes said with full sincerity
We need the game publishers to face more consequences for neglecting a significant segment of the market
MacOS?
(please don’t hurt me, it was a joke.)
Yes, Apple should face consequences for making game development for MacOS so difficult.
The only game I currently play is KSP. I’ve grown so tired of all the crap out there.
Is it more stable? I always ended up getting either a kraken or like 2 fps with a giant space station.
KSP 2 is a little better than its first release. I still main play KSP 1 in sandbox mode. If you have a problem with parts counts get a part fusion mod and combine parts to increase your FPS.