Finished Chapter 3 of Xenoblade Chronicles X: Definitive Edition. I was trying to do the side missions before going for the story mission but had very high level enemies around, so after trying that for a while, went for the main mission.

Have just started chapter 4. Going to explore and do the side content now.

Also played some Dragon Age: The Veilguard.

Game is progressing well, but I think I’ll get tried or bored of it. Just not feeling much enjoyment playing it.

I shared most of my feelings a few back, but one annoying aspect I missed was loot system. Each companion has their own loot, which I find a bit annoying. In DA: Inquisition, I played as fighter, but any non-fighter equipment, or light / medium armor I had, I equipped it to my companions, even heavy armor that I wasn’t wearing went to them, same with weapons. But now all that extra loot is useless. Feels very restrictive in an RPG, and it made me lose interest in loot quickly enough.

Well, that’s about me, what about all of you? What have you been playing and/or plan to play?

  • De_Narm@lemmy.world
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    7 days ago

    I’m still on my Metaphor ReFantazio playthrough, and I’m still loving it! I’m currently in the main dungeon associated with the first tournament trial.

    However, I just unlocked endless mana by virtue of stealing it from enemies and all resource management has been thrown out of the window, I presume. I don’t like limiting myself, but I also think JRPGs need proper resource scarcity to be good - it’s probably both the most important and most overlooked design parameter for a great dungeon.

    Example from my current dungeon

    There are these stealth sections with the main boss, I presume. Every time he catches me, I get to steal mana from him with three characters and on my last turn, there seems to be a guaranteed escape. That’s 15 mana a turn, or 45 per fight, which means I’m fully regenerated within minutes if I want to.

    Due to this excessive amount of MP recovery, these dungeons don’t feel tightly designed at all. Persona 5 was a lot better at this, even though the endless ammunition in Royal made it way easier. I don’t think these games should have any skills to regenerate MP.

    • slimerancher@lemmy.worldOPM
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      6 days ago

      I am opposite, I worry too much about losing health and mana, and prefer some way to regenerate it all. Though I guess it depends on overall game design too.