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Apart from my oxygen that is Factorio, I play Heretic’s Fork. The game desperately needs a manual, but I’m enjoying it.
!olleH
Apart from my oxygen that is Factorio, I play Heretic’s Fork. The game desperately needs a manual, but I’m enjoying it.
I love that game. I think it’s the only game that presents dissociation and “functional depression” if that is even a phrase. There is a feeling of an unreliable narrator, but not to the extent of outright lies or hallucinations. Just everything looks out of place, disgusting, ugly and stupid.
Playing the game I feel like I am pretending to be functional in a world I despise, among people I find disgusting or irrelevant.
It’s something.
Atrio: The Dark Wild - has you control a clone with a limited life span. When you die and resume from a new clone, the old clone corpse is lying around and you can harvest it for parts necessary to continue the story.
Sifu - when you “die” your character ages and gets stronger before trying again.
Karateka - plays a lot like a regular game with lives, but it’s not the same life. Every time you have to resume from a new life, it’s a different person attempting to get to the end.
Shadow of Mordor - when you are killed by an orc, you resurrect from a spirit. The orc, however, gets high-fives from all his mates and gets promoted, plus some new skills. Next time you see him he will call you out.
Hades - the entire story is based around you repeatedly failing and dying.
Super Meat Boy - well basically you die and restart, but when you finally beat the level, you get an instant replay with all your failed attempts simultaneously playing on top of it. The effect is more glorious the more you struggled to beat the level.
Having to build roboport bridges across large bodies of water for no other reason than that, was so annoying
Procession to Calavry is a point-and-click adventure game tagged as “medieval” and “dark comedy” which is spot on.
The Longing is a pretty experimental game about waiting. You can win the game by waiting 400 hours, or you can go for one of the alternative endings, all of them needing a lot of waiting around.
Return of the Obra Dinn is a game you should take your time in. Explore. Ponder. Explore. Ponder. It has been compared to filling in crosswords.
Ittle Dew is a puzzle game with a Zelda-ish style and cute punk comedy presentation.
One Finger Death Punch 2 makes you feel the way super cool martial arts fights scenes look.
Wandersong is firmly in my “recommend to anyone” Steam list.
The ending of Link’s Awakening
Xenonauts 2
Released into early access last week, and picked it up yesterday. Very happy with it so far. Fun and polished.
Ah, I see.
The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server.
Which type of cheat?
The negatives are similar to ordering a hamburger inside a restaurant, and having it be delivered via a car down at the nearest bus stop.
It’s just a lot of waste and hassle for everyone involved.
Oh man, it’s time to give this game a replay one of these days.
I may have misunderstood, though. This is my vague memory of a friend trying to explain to me how I was supposed to have played the game after I gave up and uninstalled it long ago.
Stronghold, the castle simulator with a lot of charm but a dev team that lost their touch after a few sequel attempts.
Black & White
It has a mechanic where you bless a stone, then throw it across the map, and you get to build and influence an area around the rock. Basically it is the only sane way to expand.
I did not know. I spent painstaking hours slowly growing my village trying to get its area of influence to spread into where I needed to go.
The only plausible use case I could come up with is if a game company earnestly and legitimately wants to allow but outsource a real-money marketplace. As a cost saving measure for their own benefit.
If e.g. Diablo allowed legendaries to be owned based on an NFT, offered zero opinion on its legitimacy, said “whelp nothing we can do” to customers losing their items to scams or accidents, and didn’t add any smart contract taxation or other shenanigans, it could work.
It wouldn’t improve the game for the players, but it would finally be a legitimate use case that improved something for someone without being a pixellated ponzi scheme.
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