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Cake day: June 10th, 2023

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  • Ferk@kbin.socialtoProgrammer Humor@programming.devWhitespace
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    1 year ago

    But C syntax clearly hints to int *p being the expected format.

    Otherwise you would only need to do int* p, q to declare two pointers… however doing that only declares p as pointer. You are actually required to type * in front of each variable name intended to hold a pointer in the declaration: int *p, *q;


  • Yes… how is "reducing exclamation marks" a good thing when you do it by adding a ' (not to be confused with , ´,or’` …which are all different characters).

    Does this rely on the assumption that everyone uses a US QWERTY keyboard where ! happens to be slightly more inconvenient than typing '?









  • Yes, the way his hand is positioned, it would not have worked if they had wanted to make it hold the wooden stick. They’d have needed to edit the hand too much and it would have likely been noticeable / even weirder.

    Probably they decided: f*ck it, let them grab it however they want. Maybe it’ll even become a thing.

    And it looks like it worked, since we are talking about it and spreading the ad. Smart advertising, imho.


  • That might be a particular consensus in English grammar, but it’s still 100% dependent on what your linguistics are. If, at some point in time, the consensus in English grammar were to assign different pronouns based on age, or what kind of job that person has… then that would still be a linguistic trait, even if you were linking it to a perceived physiological appearance / job position, they’d be doing it because the community in that language wants to do it, not because biology/economics dictates it.

    So, like every consensus, the only thing making it change is for people in that Universe to agree with the change. Something that happens frequently, and has happened already several times across history.

    300 years ago people used the pronoun “thou” for the second person in singular, and “you” was only used as a plural. And a lot of people pushed back against change too, but change did stick with the community, to the point that today everybody uses “you” and “thou” dissappeared.

    It wouldn’t be unrealistic to assume that the same could happen, for example, with “they”, another 300 years in the future.


  • This has nothing to do with biology, it’s 100% English grammar. Biology books are not the ones explaining what’s a “pronoun”. In fact, many languages don’t even have pronouns, and yet their biology books can perfectly be translated.

    English grammar is constantly evolving. In fact, it would make it a lot more realistic if there were more strange expressions and mannerisms, even outside of pronouns. Battlestar Galactica did add some funny nonsensical expressions like “frak”, “rook”, “frimp”, “pogees” and popular phrases like “so say we all” that added a layer of depth to their futuristic culture, making it a lot more believable.

    I don’t think this mod really helps with “realism”. It would in fact be unrealistic to expect no linguistic changes at all in 300 years. The only reason why I think some people are mad is because they think it’s pandering to a political agenda so they don’t even want to see an option be given at all… despite it actually being a totally optional and even totally believable aspect of a future hypothetical culture. Whether you agree with the direction that this hypothetical futuristic culture developed towards or not.



  • The mod doesn’t work, though. I can call my male character “Silvia” (a female name). The game gives you the option to choose names that do not match what is culturally traditional.

    They should give you less options. Don’t allow choosing names either.

    In fact, remove character customization entirely, then there won’t be any “imperialism”, right?

    I’d go further: make the game more lineal. Remove meaningful choices for the story. Do not allow the player to play in a way that might end up fitting any particular imperialistic agenda. People shouldn’t have freedom to choose to follow any ideal.



  • Other-phobic

    Honestly, the “cosmic horror” or the mere fear of the unknown kind of plays into that as well.

    One could argue there’s something inherently racist in sci-fi horror that depicts aliens as monsters when in fact they might just simply be different intelligent lifeforms with their own set of needs…

    There might be sometimes problems among intelligent lifeforms to properly understand / communicate, or conflicts in our goals. But painting everything alien/unknown as inherently scary is kind of racist, even if in some situations it might be written in our instincts to not trust that which is unfamiliar.


  • They already took so much care to handle the suspend feature (they even support save syncing mid-game!). Solving the point you mentioned is the one thing that, in my view, would make it perfect.

    The thing is that it’s technically possible to handle this use case… they could have programmed it so it goes into hibernation after X hours of being asleep (which could have been done by setting a wake up timer before the sleep state, the Linux kernel already allows it).

    I wish some of the unofficial extensions implemented something like this, but I bet it’s not so simple to hook into the pre-sleeping / post-sleeping codepath without messing up too much with the system… plus the risk of potentially causing the device to enter some inescapable loop.


  • games like Against the Storm, Anno, Civilization, Dwarf Fortress, Factorio, Homeworld, Northgard, OpenTTD, Stellaris, etc

    Note that none of those games are “Steam Deck Verified”. They are at most “Playable”, and often the controls is not the only issue Valve warns about (many also have small text that’s hard to read). So playing them, while technically possible, is not really that great of an experience.

    The issue is that not everyone wants to fiddle with controller settings, and sadly there’s very few games that do take advantage of the trackpad and actually have proper first-class support for the Deck, with seamless idiot-proof integration.

    And I say that despite being a Steam Controller owner (and I’d love a SC 2). The experience with “Verified” titles is much more seamless than having to check your controller mappings to understand what you need to press (or having convoluted layers / combinations for the more keyboard heavy ones… like say, ToME).

    It’s a bit sad that the trackpad is not getting much love from game devs. I’d have hoped that at least some games started allowing simultaneous input for gamepad and mouse, just so that they can earn a “Verified” badge. But that’s still a problem, though some engines handle it better than others.