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Joined 2 years ago
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Cake day: March 2nd, 2023

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  • Thanks for the interesting details. Glad to see there’s an offline version that disables photogrammetry.

    The church in england is a good example where a a generic rectangle building model doesn’t work. They could improve the offline version by adding a church model in the set of offline models, and use it for 90% of church in western Europe.

    A fully realistic model of every single building may be cool for architects, future historians, city planners, gamers that are sightseeing… but don’t help much when learning to pilot. Having a virtual world that look similar to the real one, with buildings of the right size and positions, landmarks, and hero buildings is good enough, and doesn’t require that much resources. There are others parts of flight simulators that are more important to work on.












  • Please enforce this for console games as well. Digical games and DLCs are typically more expensive than both new and used physical games. Physical games prices usually decrease few months after release, digital one rarely do.

    It's obvious that vendors rely on digital restriction (aka DRMs) to kill the used market and sell older games at higher price. I'm avoiding digital games and DLC because of this, and I'm reluctant to buy a new console given the hard push toward digital games and attempts to kill the used market.



  • Prices definitely increased, over the last 20 years new AAA games price increased from 45-50 EUR to 70 EUR.

    With inflation taken into account that would probably mean flat prices.

    With the increase in the numbers of players, the spread of DLCs and micro transactions, I suspect revenue increased even with inflation taken into account.

    Could it be the cost of creating game is rising faster than inflation? Or game studio just got more greedy?