

No more optimizations. This must then be compensated for with computing power, i.e. by the end user. These are cost reasons. Apart from that, the scope has become much larger, making optimizations more time-consuming and therefore more expensive. In the case of consoles, there is also the fact that optimizations have to be made specifically for a hardware configuration and not, as with PCs, where the range of available components is continuously increasing. Nevertheless, the aim is to cut costs while maximizing profits.
30 50 30 60 30… Thats FPS… Frametime means the time between each frame in this second.