I like collecting achievements, so if it’s a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn’t count. You start with nothing, and the only difference is that items appear when they weren’t there on the first run. I’ve done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I’ve enjoyed most though are games that have upgrade systems that you can’t complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can’t be super-long. I’m probably never replaying Persona 5, just because of the time commitment.
My dog can barely walk down stairs. Up is fine, down is terrifying. He also has a way of sitting on the couch that makes him look like a noble passing judgment on the peasants beneath him.
Nier Replicant is a remake of Nier, which came out in 2010. Nier Automata is a sequel to that 2010 game.
Yeah, you’re right. I didn’t read enough of the docs. The new field is only for posts, not for comments. It looks like post_id
should still be valid.
In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.
This is for posts, not comments, and doesn’t affect the comment API.
Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.
All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.
Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.
It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.
Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.
There’s a couple of odd vids that Adult Swim has put out from Alan Resnick, like May I Enter Please? and Unedited Footage of a Bear. There’s one vid that’s just as weird as them called This House Has People In It, but the notable thing is this 12-minute video has a whole ARG behind it, enough to fill a video explaining the lore for over an hour and a half.
Not available in Canada, that explains why I couldn’t find it.
I can’t find a result that’s not Tiktok, Instagram, or Facebook, but Brad Pitt played a depressing weatherman on the Jim Jefferies show.
I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.
Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.
Normally I'd expect to see this stuff on [email protected]
You should just be able to go into the comment section, then click the image from there. Doesn't matter if it's empty, but it's currently the only workaround other than what you mentioned.
I absolutely appreciate all the work done recently, but I was wondering if there was any chance we could get thumbnails that, when clicked, don't have ?thumbnail=1500&format=webp
appended to them. For some posts, it doesn't make a difference, but for longer posts, or posts with smaller text, it makes the image blurry unless you click into the post comments, and select the image there. It feels like a needless extra step when trying to open an image.
I'd love it if clicking on the thumbnail of an image opened the raw image, instead of the compressed view, so instead I have to go into the post and click the image there for full resolution. It's especially noticeable for larger images with small text.
Long Live by Atreyu, though it feels kind of like cheating. They went on hiatus after leaning toward more casual songs with the two albums before, and came back five years later with an excellent album that made people think they were back to their roots. And then they started trending towards the more popular stuff again.
I could definitely see that. I heavily disagree with you on the self-titled album just being okay, but as for a creative peak, it kind of feels like they've been phoning it in after Nightmare. There's excellent songs on all the albums, but Nightmare was the last one where it felt that the majority of the tracks were ones where you really didn't want to skip.
4’33" is intended to be the length of the song, four minutes and thirty-three seconds. But if you read it instead as notation for feet and inches, it’s four feet, thirty-three inches, or six-foot-nine. And 69 happens to be the funny sex number.