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Friend/foe identification
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Visualising objectives
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Highlighting dangers
Etc.
Friend/foe identification
Visualising objectives
Highlighting dangers
Etc.
Yes, but I’ve only seen the transcript, not the original.
No echo-chamber is stronger for it. It’s a weakness.
Yeah, right, it must be… Or do you have a totally level-headed explanation contrary to the fact?
He was caught with a 3D-printed gun, false ID, and a manifesto declaring the insurance industry a sham.
So yeah, pretty sure it’s the guy…
Mm, but it kinda is…
Well, that’s sort of the implication of the post…
It’s said in irony, and no, you can not medicate away all your problems even though some seem to think different
All problems can be medicated
The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.
But shader compilation issues are still not inherently a UE5 problem.
Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)
The main issue of UE5 is the shader compilation.
It isn’t! Where did you get that from?!
Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…
You’re not wrong.
I know I’m not
I guess it won’t make much of a difference for you, one way or the other…
I know the difference, but it is you who don’t seem to…
Listen, I’ve had these meaningless debates with you before, and last time, it ended with you taking it personally and banning me, so I’ve got very little interest in these discussions anyway.
In a sense yea, and guess what, these Detention Centers operated and expanded under the Biden administration. Crazy world, huh?
Do you reall mean to compare these Detention Centers with Death Camps?
The term in the US is ‘Deportation Centers’…
It’s the type of problems that can be potentially solved using AR