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What’s missing from start? I don’t actually use the start menu much so not sure I would miss anything anyway.
What’s missing from start? I don’t actually use the start menu much so not sure I would miss anything anyway.
The first one, the icy one, is just alright. It gives you another area basically that’s about as much content as the 5 base game areas. The new one the iron rig is pretty fun, though I thought. If you really like dredge I’d say get both.
This is a good overview though I wouldn’t know how to do the specifics like get pro (I have 10 home), or deactivate all the infringing stuff.
What’s the UK trick? Is that just a better version or something?
Have you succeeded in making things less crappy? I’ve been debating the upgrade for a while and I’m basically hoping this is possible by the time I do it. I already use shutup10 on win10, but I wasn’t if win11 kneecaps it somehow or not.
One example I like is Dredge. If you took away inventory management from that game, you would basically destroy its whole economy and progression system. It would also get rid of the interesting way they make having tons of equipment mean you can’t carry as much at once, creating a tradeoff.
I think one thing people get mixed up is the limitation side of a limited inventory – which is often a good thing for creating choices, tension, and pacing – and the physical action of sorting and arranging an inventory. This second one is a perfect place to streamline in my opinion because while the limitations on inventory create meaningful choices, having to spend a while rearranging your stuff to fit something in is very rarely good gameplay. You might already be making this distinction, but I wanted to clarify that just in case.
Inventory size/weight capacity is essentially a resource to manage, and I’m a big proponent of resource management in games (and this is coming from a designer who tried to get rid of and streamline resources for years – it has some major downsides).
It definitely works for some games to do it that way!
And now you’ve used up your “what? I didn’t hear you” limit and have to just smile and nod and hope for the best.
That’s interesting about the stamina. I agree that having to constantly start and stop sprinting isn’t a great solution and it’s never felt quite right to me either. The only games where it feels like it adds anything are ones where running out is dangerous. For general exploration it’s kind of a chore.
Great points! I think you’re spot on that a streamlined RPG would benefit from easy inventory management. I’ll have to learn more about the armor and weapon system you talk about cause I’m curious to hear how it works.
This explains a lot because I hate gambling
They are, you’re correct. I don’t think it would work in every game either. Inventory management can be a powerful tension and choice device and getting rid of that isn’t always a good thing.
Extreme inventory QOL often just turbo charges hoarding behavior and makes individual items feel meaningless. Just pop it in the bag, who cares, it’s all weightless anyway!
Don’t get me wrong, sometimes easy inventory is great, but I think inventory management gets a worse response than it deserves a lot these days.
/rant
Maybe they ai generated the coverup
Also don’t drink, can confirm.
My dad does this so much and I asked him about it once. He said he thinks it makes everything sound very chill and low pressure. I think it makes everything sound passive aggressive, or like it’s a loaded statement🤦♂️
That’s a good manager! I’ve been lucky enough to have some like that, too, but sadly not everywhere.
Now that I hear it I can’t say its that weird, but I didn’t even know lobsters had roe!
Somehow I missed this, thanks!
Do nwn 1 first please (way better game IMO)
Gesundheit