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First question, why would we want monetization? people do amateur theatre, short movies for fun, volunteer do coach kids sport for fun so the whole society doesn’t have to be commercial, and even Wikipedia is mostly ran by volunteers.
I mean sure, federated instance and some authors may get government grant for culture (which would be better spend than for commercial movies, or all the government money spent in AI) but not monetizing won’t prevent people from contributing
Might be more suited for [email protected].
The way I would understand it is the good old You are the chosen ones, and you need to absolutely get XXXX by killing monsters to prevent the doom of ZZZZ
So just a way to make PC use their ressources. It’s the kind of stuff which work in old-school RPG were ressource attrititon is a full part of the game. Modern RPG tend to drift away from the fight monsters in dungeon and removed or simplified the ressource management aspect (I love how Blade in the Dark let you declare your equipment on the fly rather than having long discussion about what you bring, save a lot of time for the players)