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And, optimistically, I think there’s less chance of that happening for Obsidian just due to how many other projects they have going on at once. Then you’re constantly rolling people off of one project and onto another rather than having too many people of one discipline that you don’t need at the beginning of a new project in a single-project studio. In the last 10 years, Obsidian’s got 11 games to its name, so it’s not like they’re taking 7 years to put a game out and hoping it does well enough to justify the next 7 years.
For the longest time, they couldn’t undercut physical MSRP with digital MSRP because they didn’t want to upset Walmart and have them stop stocking their wares.