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Joined 2 years ago
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Cake day: July 21st, 2023

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  • Same app in native format: 2MB. As a flatpak: 15MB. As an appimage: 350MB.

    Appimages are awesome, rock solid, and I have a few on my system, but flatpak never gave me any problem and integrates better with my KDE, and is smaller. Both have their advantages tho. I’m fine with using both. If you are a developer, make a flatpak or an appimage i dont really care just make your software available for linux. Both are fine, choose the one that fits your specific app the most.

    But I also think appimages deserve the same attention and great integration with the OS as flatpaks. Stuff like that AppImageLauncher functionalities should just be integrated inside the DE itself.

    But we need an universal package format for linux asap. Flatpak is on the front in this race, and I’m fine with it. Appimages second, for sure.






  • Picture this: you buy a car. You buy a new set of wheels/rims and a new radio system with Android and whatever. You also put some new carpets on the floor of the car. Now you need to take it for a simple routine maintenance and checkup at the car brand official shop. After a few hours you go back there to pick you car up and it has the stock wheels, stock radio, stock carpets and everything and you ask where the hell is your stuff and ALL of them on the shop look at you confused like if they never seen any different accessory on that car before other than the stock ones, or don't know what you are talking about. All they know is that the car is now "according to spec".

    This is what it feels like after updating Windows with Linux in dual-boot on the same drive.







  • Everytime I buy something from a local shop or a western brand, it comes packaged with minimal plastic, and a lot of well thought out materials. Even if they use plastic, its always a very thin plastic and very "soft". Can't describe. But when I buy ANYTHING from aliexpress you can tell it came from china just by looking at the packaging. It has SO MANY LAYERS of plastic, and very hard and thick plastic. If you buy for example a single keychain comes with 20x the weight of it in plastic. They smell so much to plastic chemicals too, something that "western plastic" doesn't smell like. Every time I have to drink from a paper straw I remind myself that a 10x10cm sticker I bought came with 5kg of plastic and still arrived damaged from shipping.

    We don't need to reduce even more. We need to somehow force china to reduce it. I am againt taxes for everything, but maybe tax the amount/weight of plastic that comes on stuff you get from china. And find a way to tax the sender, not the buyer. Maybe that will make chinese companies to actually think about reducing they 50 tons of useless plastic waste they make each second.


  • The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a "vr-chat" kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too "professional" focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look "cheap" and "not polished" at first, while using them all you get is "wooow" factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.


  • The bigger the screen, the more you notice because it covers more of your field of view. I would say 240Hz is the sweet spot. You can definitely feel the improvement from lower rates, but rates above it start to be barely noticeable. However I am fine with 144-165Hz if I wanted to save money and still get a great experience. Bellow 120Hz is unusable for me. Once you go high refresh, you cannot go back, ever. 60Hz feels like a slideshow. For gaming 60 is fine, but for work use and scrolling around I can't have 60. Yes people, high refresh rate is useful even outside of gaming.

    Funny thing is, while gaming, even if my monitor and PC can do it, I rarely let my fps go above 120-140. I limit them in the game. PC gets much quieter, uses less power, heats up less and its smooth enough to enjoy a great gameplay. I will never understand people who get a 4090 and play with unlocked fps just to get 2000 fps on minecraft while their pc is screaming for air. Limit your fps at least to your Hz people, have some care for your hardware. I know you get less input lag but you are not Shroud, those less 0.000001ms of input lag will not make a difference.