I agreee with you on the side of the concept, but the way it is organised and the potential values seem to make no intuitive sense (if they make any)
I agreee with you on the side of the concept, but the way it is organised and the potential values seem to make no intuitive sense (if they make any)
Iam curious what exactly you're doing. Are you setting up encrypted machines and sending PGP emails to each other?
Also adding to other people, they “poached” games from other platforms.
eg they wanted Rocket League, which I have on Steam and am happy to continue using there, to be completely removed from my account and available through the epic launcher some 3(?) years after I first bought it. Eventually they backpedaled, only due to community backlash, people that owned it on steam can still play it there.
If you’re serious about not knowing about all this stuff take a look at https://steamcommunity.com/groups/EpicGamesSucks/discussions/0/1796278072844560561/ Obviously Steam biased, but a very good index
I think that this is doable for most of the normal population (and likely not novel (which does not diminish its value)) with public private crypto and some authority (eg government issued ids having keys like Portugal) and then using those to authenticate to a service that allows specifically what you want to share. So normally you’d only ever share say age or something
Maybe a bit niche, but if you’re in the Scala ecosystem and seen what happened with Akka -> Apache Pekko. Version one of Pekko was a 1-1 rename of Akka