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But also, isn’t the reason these WoW Tokens are low is because people are trading their in-game gold for it instead of actually paying $90 cash??
But also, isn’t the reason these WoW Tokens are low is because people are trading their in-game gold for it instead of actually paying $90 cash??
Yeah - I don’t want to be too dismissive. I’ve read interviews with him, and despite his success, he hasn’t measurably changed his lifestyle or fallen into the traps a big influx of money can cause. It honestly reminds me of No Man’s Sky (minus the redempetion arc) where enough money was made from the base product that it funds ongoing development for the forseeable future.
I mean this is great, props… But didn’t he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.
You sure?? This Embracer Group seems like some smart young men, and they make a compelling offer. Can I at least sell them a beloved fantasy classic?? As a treat?
No, any business major could tell you they release the game, then lay everyone off and sell the IP for parts!
I damned those bugs myself with a combo of napalm, flamethrower, and incendiary breaker.
But in all seriousness there are some huge bugs that can ruin a run you spent almost 40 minutes on… So I also bring a 500kg to deal with those.
Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.
So clearly the GameGuard isn't as useful as it could be.
BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.
You can't expect a small, indie studio to match that when they've only had… Jesus 9 YEARS!!!
I agree with the CEO, wait. It's not worth getting right now.
…and if you don't buy it, maybe I can get through the damn queue.
All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it's going to get panned.
In the linked speech Swen says:
I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well
Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.
they probably can’t use the ZP aesthetic going forward.
Now I wouldn't say that:
You just gotta squint a bit.
"Our goal remains tricking as many people as possible into wasting money on this skinner box."
Yeah, it's kind of messed up that I read a 66 as a stunningly negative response.
"Gave me a terminal disease." - 6/10
Wow, this seems like the closest thing I've seen to someone other than Creative Assembly doing big tactical battles.
They were actually pretty small when they made Battletech. I know they pretty much pushed Unity to its limits at the time. Also, some of the design team that made Battletech so great left the company afterward.
It's pretty disappointing that Lamplighters' League doesn't give me the ability to blow parts off my enemies to build my own new troops so they can go out and blow up more enemies.
I swear deleting that account felt like shackles coming off. Any hint of BS now and I’m just cancelling subs and deleting accounts. I’ve ditched about six services I thought were essential before.
The golden age isometric RPGs (BG1 & 2, NN, Fallout, etc) were dubbed Computer RPGs, because the idea of translating a pen & paper roleplaying game to the computer was novel. But as the 2000’s marched forward and 3D graphics became an expectation - and video game budgets ballooned - simulation and writing took a backseat to visual spectacle, action gameplay, and set-pieces. Niche CRPGs became too expensive to be worth the risk, leading to KOTOR, Fallout 3, Mass Effect, etc; which would have more mass appeal.
As Larian has been showing, the ability to pack all that story and character moments, and present it with a cinematic look and feel is becoming increasingly possible (with years of hard work). Larian and Obisidian have been whetting everyone’s appetites for the CRPG format, and now BG3 seems to be reaping the rewards.
I found a nifty little video discussing the rise, fall and rebirth of CRPGs if you want some more info: The CRPG Revival: DnD to Baldur’s Gate 3
I believe 2008 Bioware had the chops for it, Post-Anthem Bioware gives me such doubt. I think EA has made it impossible for them to make a game like that again.
This is still pretty much the case in Tampa too, property values are so inflated from 2021 and 2022 that a 5% drop really just shows the market leveling off.
But the home insurance market is a sword of Damocles hanging over the state, and Desantis is too busy campaigning against universally popular ballot measures to do anything about it (and has found other culture war bullshit to distract himself from it for years now).