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By “illegal,” do you mean the player is not allowed to choose the race for their character? Or do you mean the race is outlawed within the setting, i.e. Orcs would have no legal protections and are persecuted by the law?
By “illegal,” do you mean the player is not allowed to choose the race for their character? Or do you mean the race is outlawed within the setting, i.e. Orcs would have no legal protections and are persecuted by the law?
Total Party Kill - i.e. every member of the adventuring party dies.
My favorite druid was a Wizard / Druid (Circle of the Land) multiclass. From a role-playing perspective I didn't really differentiate between his wizard spells and his druid spells - he was a "hedge mage" hermit who taught himself how to work magic. He used a component pouch because that covered all the non-scarce spell components for both classes.
From a gameplay perspective, he wasn't very powerful because his access to higher-level spells was delayed. On the other hand, he had a WIDE variety of lower-level spells. He was able to cast most level-appropriate ritual spells from both classes, always had a utility spell ready for any situation, and Arcane Recovery + Natural Recovery meant he almost never ran out of slots. He was a good versatile caster.
Oh, and he was a goblin who used Disguise Self to pass as a gnome whenever he visited civilization.
I love Solasta. It doesn't have quite the same narrative depth and player agency as (the first half of) Baldur's Gate 3, but I think it's a far better simulator of tabletop D&D. The mod support is awesome.
Firstly… by default, dropping to 0 hit points doesn't kill a creature. It knocks it unconscious, and it has to start making death saving throws.
Secondly, did you read the spell? It explicitly says the creature is not knocked unconscious as long as the excess damage isn't enough to reduce its NORMAL form to 0 hit points.
My favorite part was when Nightcrawler said "It's nightcrawlin' time!" and nightcrawled all over those guys.
True, but without Tavern Brawler, unarmed strikes deal less damage than improvised weapons.
Ooh, pumpkin king and pumpkin tendrils too! Love it!
I noticed that in the credits at the bottom of the page too! I love MediEvil. Sir Dan has a special place in my childhood.
It's pretty decent. On top of the grappling bonus action, it gives you proficiency with improvised weapons. This helps when you're using your shield as an improvised weapon because your other hand is holding someone.
No, it's just Hasbro changing their distribution strategy.
Oh wow, I would not have expected that. How cool!