• 0 Posts
  • 60 Comments
Joined 2 years ago
cake
Cake day: June 6th, 2023

help-circle

  • Not OP, but modularity. An X11 WM is just a WM. You can choose compositor, bar, shortcut daemon, etc. With Wayland, a single implementation holds most of that, and more. If you need a specific feature from your display server, you are stuck on WMs that support it. This has forced me to use KDE for Wayland on my main workstation, and although it works well, it’s not my prefered WM/workflow.

    Alongside that, no clones of several X11 WMs exist. bspwm for example. Riverwm exists, but has major limitations, and the workflow isn’t the same.



    1. A puppeting (personal account) Discord bridge basically requires your own homeserver. You are trusting the homeserver owner / bridge host fully with your Discord account.
    2. It is technically against Discord ToS. While I don’t think anyone’s been banned yet, several people have started receiving warnings that they “spammed”, most of them after sending an attachment. These warnings are on your account for 2 years, and could contribute to an account ban.
    3. Voice chat is not, and probably will not be supported.
    4. Do NOT bridge a “large” server. You are essentially re-hosting the chats, which can be extremely taxing for large and active Discord servers.

    I use mine for a single channel in a “medium-size” server (~2k people), a friend group server, DMs, and a few channels that follow a bunch of announcement channels on other servers.



  • Not entirely. SteamVR on Linux is almost that bad, yes. With ALVR you can try to use standalones on SteamVR, but it’s not very stable. Most games will “run” under SteamVR and modern proton, I’ve only encountered a few situations where they don’t, once again caused by kernel level anticheat. SteamVR does have major issues with stability and reprojection, which makes the VR experience much worse overall.

    However, Monado and WiVRN (+ OpenComposite) are great when using Envision. Not all games run, and some have input issues, but it’s significantly better than SteamVR. With a couple overlays, you can get most functions working as expected, like desktop view, camera passthrough, etc.

    As for “power management” and “bluetooth”, the only thing the Valve Index uses bluetooth for is power management. That doesn’t work in the drivers on Linux, but there are scripts you can use if you have a separate bluetooth dongle. It’s not a full fix, but not as painful as using an Android app or unplugging the basestations.

    As we both noted, it requires setup and troubleshooting, and as someone who uses Linux for VR gaming too, I can’t recommend it to the average person. That does not make Windows a “requirement”, just much easier and the better plug and play experience.








  • VR “works”, but as someone who uses it, I can’t reccomend it for now.

    Compatibility is wildly different between headsets. And no matter which route you take, you will need to tinker and troubleshoot. There is no plug and play solution right now.

    If you want to plug in your VR headset, and just play some games, stick to Windows for now. If you’re fine tinkering around, there’s always SteamVR, but also check out Envision and Monado.

    As for desktop games, you can find what works on ProtonDB. Most games work fine, with the exception of games with kernel level anti-cheat.






  • Still doesn’t make a VPN the “magic all in one solution” it claims to be. And SNI is encrypted on newer servers using encrypted client hello (ECH).

    In terms of privacy, you’re switching around which entity gets to see a ton of details. Do you trust random public wifi enough, given modern security standards? Or do you trust a VPN company more, despite false advertising?

    Use HTTPS and DoH (Becoming a default on some Android versions), and the average person will be just fine without a VPN.



  • The actual cheaters completely bypassed the new anti-cheat in about 6 hours. They had to update their cheats a bit, but are otherwise essentially unaffected. Linux users, Steam Deck users, and people who don’t want to give a single game full hardware access, are all affected. None of those can play GTA:Online anymore, unless they mod the game to bypass the anti-cheat, which can be seen as cheating in itself, and could result in a ban.

    The ddos attacks are likely being orchestrated by a small group of people or even an individual, it probably does not represent the vast majority of affected users.