• 2 Posts
  • 9 Comments
Joined 2 years ago
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Cake day: June 27th, 2023

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  • I try to structure my commits in a way that minimizes their blast radius, which usually likes trying to reduce the number of files In touch per commit.

    For example, my commit history would look like this:

    • Add new method to service class
    • Use new service class method in worker

    And then as I continue working, all changes will be git commit --fixuped to one of those two commit’s hashes depending on where they occur.

    And when it’s time to rebase in full, I can do a git rebase master --interactive --autosquash.


  • I’m absolutely thrilled to have sync on the Fediverse, and will happily pay for a yearly subscription to help ensure LJD has sufficient compensation to keep the app up-to-date with whatever changes come to the Android/Lemmy APIs years down the road.

    The problem with (even excellent) free apps for platforms like this, is they require consistent maintenance to keep up with both the platform they run on (Android), and the platform they serve content for (Lemmy). That is not a trivial amount of work, and is absolutely deserving of continued, recurring compensation IMO.

    A one-time payment might make sense for a simple native game that gets produced once, has no web component, and never needs another update for its entire lifetime, but not for this. You aren’t paying for a singular product, you’re paying for a service. You wouldn’t go to the barber and winged about needing to pay every time I get my hair cut.