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Joined 6 months ago
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Cake day: September 2nd, 2024

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  • Oh man I love how much I have to manage my inventory in this game.

    I’m currently playing Skyrim and I kinda dislike fast travel after Morrowind. It felt more interesting to figure out the best way to quickly travel from point A to point B because that involved mark/recall, mage guild teleports, propylons, silt striders, boats, etc. It was interesting logistics mini puzzle, and some of it you had to plan before traveling somewhere, (like the best place to cast “mark” spell). I guess inventory management can be like that too, it can come in different forms like having to play tetris with inventory slots in systems like Diablo, or balancing carry burden between companions in your party in games like Skyrim, or deciding between extended herbalism bags vs smaller general purpose bags in games like World of Warcraft.


  • Sure, I sometimes prefer simpler systems too. It depends on what I want to play currently. I’m more trying to say we need all kinds of games. Imo, complexity and flexibility of all those systems, like character stats, perks, inventory, etc - is what makes “RPG” an “RPG”. If you take a bit of it away it becomes an “ARPG” like “soulslikes” and other similar games. If you take even more of it away you get “slasher”, “3d platformer”, etc. I’m a big fan of ARPG and 3d platformers like Spyro or Soul Reaver, but it’s totally different kind of games.


  • Interface looks very similar to SkyUI 🧐

    Those features though, I hope other RPGs consider them carefully:

    • You can send items from inventory to your home base with a single click
    • Consumables don’t weight anything so you can carry infinite potions

    This is just way too casual/reductionist imo. At least make some mechanic that justifies sending items. Like an item teleportation spell or something. Imo it’s okay if some RPGs will be as convenient as this, but asking for every RPG to be like this is just too much.

















  • Theoretically maybe, but empirically, humanity was completely unstructured at the beginning and currently not a single anarchist society exists. Why do you think everyone transformed into various kinds of nation-states eventually? Because nation-states were exceptionally good at filling that “power vacuum”. To overpower nation-states, something at least comparable is needed. Transnational corporations/syndicates/unions, something like that.