

Yeah, and a great post too - because some of your points here just point out that everyone ELSE have deprecated PhysX as well. Unity and Unreal both dropped it long ago. It’s basically a moot point for 99.9% of people playing games.
Instead of using a PPU on the GPU, most people have focused on GPGPU physics calculations instead. The idea behind PhysX was a difficult one to launch in the first place. Given that most chip real-estate is going to these VPUs, I’m not surprised at all that they ditched the PPU for a more generalized version.
City people. They want everyone to be packed into a 5sq mile radius, have busses take them everywhere, but also be able to walk outside and see green trees and wide open fields.