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that could describe multiple countries at the moment
that could describe multiple countries at the moment
as long as it’s between instances and not exposed to end-users, yeah i think that was the original use case.
is that spray-snow on the glass of your case?
from the images on the front page, i get the feeling the userbase is tiny
they’re gonna give Alaska to Putin or something
would you rather get 19 or 24 nudes? case closed
well, sorta. some engines like unreal have indeed dropped physx (in fact that’s the only one that’s in there as having dropped it), but there are some heavy hitters in there. unity did not drop it as far as i know, but they have a separate version without it that’s not made for games.
i also happen to know that ARMA 3, which is not on the list, is a heavy physx user. so i don’t know how accurate any of our lists actually are.
my takeaway from this list is that if nvidia follows suit with their AX series and other pro cards, they are going to lose significant market share with the CAD and CFD crowd, because those guys have 40 year old codebases and they are not going to be happy that they have to rewrite a subsystem.
this is an incomplete list. as per the wiki article:
PhysX in Video Games
PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.
As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.
Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.
PhysX in Other Software
Other software with PhysX support includes:
- Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
- Amazon Lumberyard, a 3D game development engine developed by Amazon
- Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage, computer animation suites
- DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development
- DX Studio, an integrated development environment for creating interactive 3D graphics
- ForgeLight, a game engine developed by the former Sony Online Entertainment
- Futuremark’s 3DMark06 and Vantage benchmarking tools
- Microsoft Robotics Studio, an environment for robot control and simulation
- Nvidia’s SuperSonic Sled and Raging Rapids Ride, technology demos
- OGRE (via the NxOgre wrapper), an open source rendering engine
- The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)
- Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations
- The Physics Engine Evaluation Lab, a tool designed to evaluate, compare, and benchmark physics engines
- Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
- Unity by Unity ApS. Unity’s Data-Oriented Technology Stack does not use PhysX.
the worst part is that it’s pronounced eeverest.
nothin much, what’s up with you?
she got arrested again for being pro-palestinian.
my go-to phrase for this is always “lots of snow but no flashlight” due to a scene in an old Swedish movie
it’s a deep pull, but it has to go to Eric the Half a Bee. it’s just permanently lodged in my mind.
i usually use endeavour but am currently trialling aeon. so… mcdhackerchad?
isn’t this basically the old F1 MGU-H system that they kept having issues with and eventually gave up on?
Edit: no, that system, confusingly, is an electric motor/generator connected to the turbocharger.
it’s from an 1800 year old Indian fable about a bear who crushes his friend’s skull with a rock in an attempt to kill an annoying fly.
many european languages seem to have the expression.
mister documentaries?
he bought $30 worth of lobster tails and made a sausage, and he says multiple times in the video that he thinks it was too much money. but people kept requesting even stupider sausages so he just got more and more annoyed that he had spent the money, and over the years the running gag became that every time the lobster is mentioned the price goes up
Edit: also if you compare his tone in that video to one of his more recent ones you’ll understand what i meant about insanity (“three mark ruffalooooos!!!”)
i was just going off of the list