VoxeLibre is a game that can be installed in Luanti engine. It will make sense once you open Luanti since the first thing it prompts you to do is install a game from its game library. VoxeLibre is one of the first listed.
VoxeLibre is a game that can be installed in Luanti engine. It will make sense once you open Luanti since the first thing it prompts you to do is install a game from its game library. VoxeLibre is one of the first listed.
Minetest, which is apparently now Luanti? I guess I missed the memo.
Voxel based game engine that has a very excellent Minecraft clone called (drum roll)
Mineclone (EDIT) : VoxeLibre, guess i missed that memo too.
Corporations are people my friend!
Used one of these for many years, it was great. Only complaint is that the arm rest is kind uncomfortable it you lean on it a lot like I do.
For any chair that you want to roll upgrade the crappy plastic wheels with some nice rubber ones. The kind that look like inline skate wheels.
It all went down hill (literally) when fall damage was introduced.
This War of Mine is a good game, but I found it too bleak to keep playing. I am sure that is part of the point, but I usually play games as a form of escapism.
Oh. My. Goo.
I worked for Interplay back in the 90s. It was pretty great for me, launching my IT career. Working in QA did temporarily ruin my ability to play games for fun though.
For me it was pretty great. I was young, did not have many expenses and enjoyed the relaxed atmosphere and weird people. Play testing games got old really quick and it was rare that any game could continue to be fun after "playing" it all day every day. Carmaggedon was one of those few. It was not even a priority as it was part of a package deal that Interplay would publish it along with some other utterly forgettable game. Brian, the owner of the company, took notice of it when he came to QA one day and found a bunch of us playing a LAN game when we were supposed to be working on other titles. After a few years of game testing I was kind of burned out and was going to quit but got hired into the IT dept. Here I am almost 25 yrs later still doing IT, though not in the very volatile games business.
No regrets, it worked out well for me.
I QA tested Carmageddon when I worked at Interplay oh so many years ago. It was one of the only games I worked on that I could still play for fun after. I think I still have my boxed copy.
BeamNG is a blast. Utterly unforgiving.
Valve's statement adds that players using DirectX 9, 32-bit operating systems or macOS "represented less than one percent of active CS:GO players". Dumping these platforms makes sense from that perspective, but it's a bitter pill to swallow for the Macintoshers amongst us or those who, for whatever reason, play on very old PCs.
from rock-paper-shotgun
Playstation 5 setup should be a single login, then download and install firmware updates and before playing a game install another update.
These are the extra steps, and depending on the size of the updates, internet speed, and server (over)load they can take a very long time. PS2 was as simple as put disk in machine and play game, no updates required or even possible.
This of course meant that some times games shipped with show stopper bugs that got missed or ignored with no way to fix it. This was also abused, shipping with known issues so they could be on shelves for Xmas with the assumption that they would be fixed before the game was in the hands of customers.
bot_difficulty 5
custom_bot_difficulty 5
Those seem to work. The standard 1-3 make no difference that I can tell. They are still very very dumb, but at least they do not hesitate 5 sec to pull the trigger and can hit a target.
Bots seem to be set to “Drunk and Sleepy”. Changing bot_difficulty does not seem to make a difference.
I will spend hours and hours playing against expert bots until I can consistently be at the top of the leader board. Then I be ready to play against humans and rank at the bottom.
I have been playing CS since 1.6 and every time a I take a break I have to start all over again.
The art is approaching cosmic horror on its own, or at least existential dread.
Interplay…feel like I am in the Wayback Machine. I worked there for a few years at the time of Carmageddon, Fallout1/2, Descent, and some other classics. A lifetime ago.
I still have my Vault13 flask from Fallout2. Sad that I can not really use it anymore though as the printing is very fragile now.
The Dwarf Fortress model. Losing is fun!